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2025-06-07 07:58:30 -05:00
# Fungi, Duskwilt
*Small* *Plant* *lawful neutral*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 97 (15d6+45)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** Tome of Beasts 3, page 190
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
- **Skills:** perception +1
- **Damage Vulnerabilities:** radiant
- **Damage Resistances:** necrotic, poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120', passive Perception 13
- **Languages:** understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)
### Special Abilities
- **Light Absorption:** Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.
### Actions
- **Multiattack:** Three Slam or Nether Bolt attacks.
- **Slam:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
- **Nether Bolt:** Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
- **Necrotizing Spores (3/Day):** Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.