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5ead/monsters/md/tome_of_beasts_3/elemental-rockslide.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Elemental, Rockslide

Large Elemental neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 147 (14d10+70)
  • Speed: walk 40 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 3, page 168
STR DEX CON INT WIS CHA
22 (+6) 8 (-1) 20 (+5) 5 (-3) 10 (+0) 5 (-3)
  • Skills: perception +0
  • Damage Resistances: nonmagic B/P/S attacks
  • Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
  • Senses: darkvision 60', tremorsense 30', passive Perception 10
  • Languages: Terran

Special Abilities

  • Charge: If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.
  • Elemental Nature: Doesn't require air food drink or sleep.
  • Stone Camouflage: Advantage on Dex (Stealth) checks made to hide in rocky terrain.

Actions

  • Multiattack: Three Slams or two Skipping Stones.
  • Slam: Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.
  • Skipping Stone: Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.

Bonus Actions

  • Nimble Separation: Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.