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2025-06-07 07:58:30 -05:00
# Elemental, Rockslide
*Large* *Elemental* *neutral*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 147 (14d10+70)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 3, page 168
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) |
- **Skills:** perception +0
- **Damage Resistances:** nonmagic B/P/S attacks
- **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious
- **Senses:** darkvision 60', tremorsense 30', passive Perception 10
- **Languages:** Terran
### Special Abilities
- **Charge:** If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save.
- **Elemental Nature:** Doesn't require air food drink or sleep.
- **Stone Camouflage:** Advantage on Dex (Stealth) checks made to hide in rocky terrain.
### Actions
- **Multiattack:** Three Slams or two Skipping Stones.
- **Slam:** Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage.
- **Skipping Stone:** Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage.
### Bonus Actions
- **Nimble Separation:** Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.