# Elemental, Rockslide *Large* *Elemental* *neutral* - **Armor Class:** 14 (natural armor) - **Hit Points:** 147 (14d10+70) - **Speed:** walk 40 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 3, page 168 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) | - **Skills:** perception +0 - **Damage Resistances:** nonmagic B/P/S attacks - **Condition Immunities:** exhaustion, paralyzed, petrified, poisoned, unconscious - **Senses:** darkvision 60', tremorsense 30', passive Perception 10 - **Languages:** Terran ### Special Abilities - **Charge:** If it moves 20'+ straight to foe and hits with Slam attack on same turn target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature it must make DC 16 Str save or be knocked prone. If the elemental used Nimble Separation before making this Slam attack the target has disadvantage on the save. - **Elemental Nature:** Doesn't require air food drink or sleep. - **Stone Camouflage:** Advantage on Dex (Stealth) checks made to hide in rocky terrain. ### Actions - **Multiattack:** Three Slams or two Skipping Stones. - **Slam:** Melee Weapon Attack: +9 to hit, 10 ft., one target, 15 (2d8+6) bludgeoning damage. - **Skipping Stone:** Ranged Weapon Attack: +9 to hit 20/60' one target 15 (2d8+6) bludgeoning damage and the stone bounces to another creature within 10 ft. of target. That creature must make DC 16 Dex save or take 9 (2d8) bludgeoning damage. ### Bonus Actions - **Nimble Separation:** Can briefly separate its components parts and take the Dash action. Opportunity attacks vs. it have disadvantage until start of its next turn.