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5ead/monsters/md/tome_of_beasts_3/dokkaebi.md
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# Dokkaebi
*Medium* *Fey* *chaotic neutral or chaotic good*
- **Armor Class:** 12
- **Hit Points:** 78 (12d8+24)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 3, page 137
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
- **Saving Throws**: Dex +4
- **Skills:** perception +-1
- **Senses:** darkvision 60', passive Perception 9
- **Languages:** Common, Elvish, Sylvan
### Special Abilities
- **Invisibility Hat:** Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
- **Wrestler:** Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.
### Actions
- **Multiattack:** Three attacks with its club.
- **Dokkaebi Bangmangi:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
- **Invisibility:** Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.