32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Dokkaebi
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*Medium* *Fey* *chaotic neutral or chaotic good*
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- **Armor Class:** 12
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- **Hit Points:** 78 (12d8+24)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 3, page 137
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
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- **Saving Throws**: Dex +4
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- **Skills:** perception +-1
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- **Senses:** darkvision 60', passive Perception 9
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- **Languages:** Common, Elvish, Sylvan
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### Special Abilities
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- **Invisibility Hat:** Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
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- **Wrestler:** Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.
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### Actions
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- **Multiattack:** Three attacks with its club.
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- **Dokkaebi Bangmangi:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
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- **Invisibility:** Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.
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