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5ead/monsters/md/tome_of_beasts_3/dokkaebi.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Dokkaebi

Medium Fey chaotic neutral or chaotic good

  • Armor Class: 12
  • Hit Points: 78 (12d8+24)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 3, page 137
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 13 (+1) 9 (-1) 12 (+1)
  • Saving Throws: Dex +4
  • Skills: perception +-1
  • Senses: darkvision 60', passive Perception 9
  • Languages: Common, Elvish, Sylvan

Special Abilities

  • Invisibility Hat: Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
  • Wrestler: Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.

Actions

  • Multiattack: Three attacks with its club.
  • Dokkaebi Bangmangi: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
  • Invisibility: Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.