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5ead/monsters/md/tome_of_beasts_3/dinosaur-thundercall-hadrosaur.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Dinosaur, Thundercall Hadrosaur

Huge Monstrosity unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 168 (16d12+64)
  • Speed: walk 40 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Tome of Beasts 3, page 126
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 18 (+4) 4 (-3) 13 (+1) 7 (-2)
  • Saving Throws: Dex +3, Con +8, Wis +5
  • Skills: perception +1
  • Damage Resistances: thunder
  • Condition Immunities: deafened
  • Senses: passive Perception 15
  • Languages:

Special Abilities

  • Siege Monster: Double damage to objects/structures.

Actions

  • Multiattack: Three Slam attacks.
  • Slam: Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
  • Thunderous Bellow (Recharge 5-6): The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.

Reactions

  • Sonic Shield: The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.