37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
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# Dinosaur, Thundercall Hadrosaur
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*Huge* *Monstrosity* *unaligned*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 168 (16d12+64)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 11 (7,200 XP)
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- **Source:** Tome of Beasts 3, page 126
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 24 (+7) | 9 (-1) | 18 (+4) | 4 (-3) | 13 (+1) | 7 (-2) |
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- **Saving Throws**: Dex +3, Con +8, Wis +5
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- **Skills:** perception +1
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- **Damage Resistances:** thunder
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- **Condition Immunities:** deafened
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- **Senses:** passive Perception 15
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- **Languages:** —
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### Special Abilities
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- **Siege Monster:** Double damage to objects/structures.
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### Actions
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- **Multiattack:** Three Slam attacks.
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- **Slam:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
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- **Thunderous Bellow (Recharge 5-6):** The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.
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### Reactions
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- **Sonic Shield:** The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.
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