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2025-06-07 07:58:30 -05:00
# Dinosaur, Thundercall Hadrosaur
*Huge* *Monstrosity* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 168 (16d12+64)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 11 (7,200 XP)
- **Source:** Tome of Beasts 3, page 126
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 24 (+7) | 9 (-1) | 18 (+4) | 4 (-3) | 13 (+1) | 7 (-2) |
- **Saving Throws**: Dex +3, Con +8, Wis +5
- **Skills:** perception +1
- **Damage Resistances:** thunder
- **Condition Immunities:** deafened
- **Senses:** passive Perception 15
- **Languages:** —
### Special Abilities
- **Siege Monster:** Double damage to objects/structures.
### Actions
- **Multiattack:** Three Slam attacks.
- **Slam:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
- **Thunderous Bellow (Recharge 5-6):** The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.
### Reactions
- **Sonic Shield:** The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.