Files
5ead/monsters/md/tome_of_beasts_3/devil-moldering.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Devil, Moldering

Small Fiend lawful evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 27 (6d6+6)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 3, page 123
STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 10 (+0) 14 (+2) 6 (-2)
  • Skills: perception +2
  • Damage Immunities: fire, poison
  • Damage Resistances: cold
  • Condition Immunities: poisoned
  • Senses: darkvision 60', passive Perception 12
  • Languages: Common, Infernal

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the moldering devil's darkvision.
  • Field Hopper: The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
  • Rotting Death: When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
  • Touch of Rot: Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.