# Devil, Moldering *Small* *Fiend* *lawful evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 27 (6d6+6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 123 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | - **Skills:** perception +2 - **Damage Immunities:** fire, poison - **Damage Resistances:** cold - **Condition Immunities:** poisoned - **Senses:** darkvision 60', passive Perception 12 - **Languages:** Common, Infernal ### Special Abilities - **Devil's Sight:** Magical darkness doesn't impede the moldering devil's darkvision. - **Field Hopper:** The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage. - **Rotting Death:** When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait. - **Touch of Rot:** Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.