34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
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# Devil, Moldering
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*Small* *Fiend* *lawful evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 27 (6d6+6)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 3, page 123
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
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- **Skills:** perception +2
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- **Damage Immunities:** fire, poison
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- **Damage Resistances:** cold
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60', passive Perception 12
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- **Languages:** Common, Infernal
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### Special Abilities
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- **Devil's Sight:** Magical darkness doesn't impede the moldering devil's darkvision.
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- **Field Hopper:** The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
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- **Rotting Death:** When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
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- **Touch of Rot:** Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
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