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2025-06-07 07:58:30 -05:00
# Devil, Moldering
*Small* *Fiend* *lawful evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 27 (6d6+6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 3, page 123
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
- **Skills:** perception +2
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60', passive Perception 12
- **Languages:** Common, Infernal
### Special Abilities
- **Devil's Sight:** Magical darkness doesn't impede the moldering devil's darkvision.
- **Field Hopper:** The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
- **Rotting Death:** When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
- **Touch of Rot:** Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.