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5ead/monsters/md/tome_of_beasts_3/bone-collector.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Bone Collector

Small Undead neutral evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 21 (6d6)
  • Speed: walk 15 ft. fly 60 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 3, page 64
STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 11 (+0) 7 (-2) 14 (+2) 9 (-1)
  • Skills: perception +2
  • Damage Immunities: necrotic, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60', passive Perception 14
  • Languages: understands Common but can't speak

Special Abilities

  • Call of the Grave: Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
  • Death Sense: Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Undead Nature: Doesn't require air food drink or sleep.

Actions

  • Talons: Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
  • Bad Omen (1/Day): Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.