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2025-06-07 07:58:30 -05:00
# Bone Collector
*Small* *Undead* *neutral evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 21 (6d6)
- **Speed:** walk 15 ft. fly 60 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 3, page 64
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
- **Skills:** perception +2
- **Damage Immunities:** necrotic, poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60', passive Perception 14
- **Languages:** understands Common but can't speak
### Special Abilities
- **Call of the Grave:** Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
- **Death Sense:** Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
- **Magic Resistance:** Advantage: spell/magic effect saves.
- **Undead Nature:** Doesn't require air food drink or sleep.
### Actions
- **Talons:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
- **Bad Omen (1/Day):** Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.