# Bone Collector *Small* *Undead* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 21 (6d6) - **Speed:** walk 15 ft. fly 60 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 64 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | - **Skills:** perception +2 - **Damage Immunities:** necrotic, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60', passive Perception 14 - **Languages:** understands Common but can't speak ### Special Abilities - **Call of the Grave:** Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20. - **Death Sense:** Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Undead Nature:** Doesn't require air food drink or sleep. ### Actions - **Talons:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies. - **Bad Omen (1/Day):** Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.