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5ead/monsters/md/tome_of_beasts_2023/thursir-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Thursir

Large Giant Neutral Evil (50%) or Lawful Evil (50%)

  • Armor Class: 13 (chain shirt)
  • Hit Points: 114 (12d10 + 48)
  • Speed: walk 40 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2023, page 210
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 18 (+4) 13 (+1) 15 (+2) 11 (+0)
  • Saving Throws: Con +6
  • Skills: Athletics +6, Perception +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Dwarvish, Giant

Special Abilities

  • Cast Iron Stomach: The thursir has advantage on saving throws against being poisoned.

Actions

  • Warhammer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack.
  • Rock: Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Bonus Actions

  • Runic Blood (3/Day): The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute.