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2025-06-07 07:58:30 -05:00
# Thursir
*Large* *Giant* *Neutral Evil (50%) or Lawful Evil (50%)*
- **Armor Class:** 13 (chain shirt)
- **Hit Points:** 114 (12d10 + 48)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 2023, page 210
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
- **Saving Throws**: Con +6
- **Skills:** Athletics +6, Perception +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Common, Dwarvish, Giant
### Special Abilities
- **Cast Iron Stomach:** The thursir has advantage on saving throws against being poisoned.
### Actions
- **Warhammer:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a melee attack.
- **Rock:** Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
### Bonus Actions
- **Runic Blood (3/Day):** The thursir touches a weapon, painting the thurs rune on the weapon in the thursir's blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn. The rune lasts for 1 minute.