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5ead/monsters/md/tome_of_beasts_2023/sharkjawskeleton-tob1-2023.md
2025-06-07 07:58:30 -05:00

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Sharkjaw Skeleton

Large Undead Lawful Evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 45 (6d10 + 12)
  • Speed: walk 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2023, page 329
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 15 (+2) 6 (-2) 8 (-1) 4 (-3)
  • Skills: Perception +1, Stealth +2
  • Damage Vulnerabilities: bludgeoning
  • Damage Immunities: cold, poison
  • Damage Resistances: False
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft., blindsight 30 ft., passive Perception 11
  • Languages: understands the languages of its creator but cant speak

Special Abilities

  • Undead Nature: The sharkjaw skeleton doesn't require air, food, drink, or sleep.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.
  • Devouring Embrace: The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check.