31 lines
1.6 KiB
Markdown
31 lines
1.6 KiB
Markdown
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# Sharkjaw Skeleton
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*Large* *Undead* *Lawful Evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 45 (6d10 + 12)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Tome of Beasts 2023, page 329
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 10 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 4 (-3) |
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- **Skills:** Perception +1, Stealth +2
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** cold, poison
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- **Damage Resistances:** False
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- **Condition Immunities:** exhaustion, poisoned
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- **Senses:** darkvision 60 ft., blindsight 30 ft., passive Perception 11
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- **Languages:** understands the languages of its creator but can’t speak
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### Special Abilities
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- **Undead Nature:** The sharkjaw skeleton doesn't require air, food, drink, or sleep.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.
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- **Devouring Embrace:** The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton's many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton's turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton's many jaws by succeeding on a DC 13 Strength check.
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