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5ead/monsters/md/tome_of_beasts_2023/ramag-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Ramag

Medium Humanoid Neutral

  • Armor Class: 13 (leather armor)
  • Hit Points: 27 (6d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2023, page 299
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 11 (+0)
  • Skills: Arcana +5, Investigation +5
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: passive Perception 11
  • Languages: Common

Special Abilities

  • Magic Resistance: The ramag has advantage on saving throws against spells or other magical effects.
  • Portal Sense: The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it.

Actions

  • Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

  • Portal Traveler (Recharge 5-6): The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a DC 13 Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears.