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2025-06-07 07:58:30 -05:00
# Ramag
*Medium* *Humanoid* *Neutral*
- **Armor Class:** 13 (leather armor)
- **Hit Points:** 27 (6d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Tome of Beasts 2023, page 299
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
- **Skills:** Arcana +5, Investigation +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** passive Perception 11
- **Languages:** Common
### Special Abilities
- **Magic Resistance:** The ramag has advantage on saving throws against spells or other magical effects.
- **Portal Sense:** The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it.
### Actions
- **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
### Bonus Actions
- **Portal Traveler (Recharge 5-6):** The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a DC 13 Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears.