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5ead/monsters/md/tome_of_beasts_2023/foresthunter-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Forest Hunter

Medium Humanoid Lawful Evil

  • Armor Class: 15 (chain shirt)
  • Hit Points: 104 (19d8 + 19)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2023, page 161
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 12 (+1) 11 (+0) 12 (+1) 16 (+3)
  • Saving Throws: Dex +7, Con +4, Cha +6
  • Skills: Perception +4, Stealth +10, Survival +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Common, Elvish, Umbral

Special Abilities

  • Evasion: If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails.
  • Fey Ancestry: The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
  • Forest and Urban Hunter: The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids.
  • Charging Archer: If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action.
  • Sunlight Sensitivity: While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack: The shadow fey makes two Dagger or Longbow attacks.
  • Dagger: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.
  • Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.

Bonus Actions

  • Shadow Traveler (3/Day): While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.