# Forest Hunter *Medium* *Humanoid* *Lawful Evil* - **Armor Class:** 15 (chain shirt) - **Hit Points:** 104 (19d8 + 19) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2023, page 161 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | - **Saving Throws**: Dex +7, Con +4, Cha +6 - **Skills:** Perception +4, Stealth +10, Survival +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** Common, Elvish, Umbral ### Special Abilities - **Evasion:** If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails. - **Fey Ancestry:** The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep. - **Forest and Urban Hunter:** The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids. - **Charging Archer:** If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action. - **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ### Actions - **Multiattack:** The shadow fey makes two Dagger or Longbow attacks. - **Dagger:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage. - **Longbow:** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage. ### Bonus Actions - **Shadow Traveler (3/Day):** While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.