41 lines
2.9 KiB
Markdown
41 lines
2.9 KiB
Markdown
# Enchantress
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*Medium* *Humanoid* *Lawful Evil*
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- **Armor Class:** 16 (breastplate)
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- **Hit Points:** 123 (19d8 + 38)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2023, page 160
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
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- **Saving Throws**: Dex +5, Wis +6, Cha +7
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- **Skills:** Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 16
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- **Languages:** Common, Elvish, Umbral
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### Special Abilities
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- **Fey Ancestry:** The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep.
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- **Phrenic Weapons:** The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack).
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- **Sunlight Sensitivity:** While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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### Actions
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- **Rapier:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.
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- **Shadow Bolt:** Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.
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- **Beguiling Whispers (Recharge 5-6):** The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.
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- **Leadership (Recharges after a Short or Long Rest):** For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.
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- **Spellcasting:** The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):<br>At will: command, message<br>3/day: charm person, enthrall, fear, hold person, hypnotic pattern<br>1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer
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### Bonus Actions
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- **Shadow Traveler (3/Day):** While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.
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