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5ead/monsters/md/tome_of_beasts_2023/enchantress-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.9 KiB

Enchantress

Medium Humanoid Lawful Evil

  • Armor Class: 16 (breastplate)
  • Hit Points: 123 (19d8 + 38)
  • Speed: walk 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2023, page 160
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 14 (+2) 12 (+1) 17 (+3) 18 (+4)
  • Saving Throws: Dex +5, Wis +6, Cha +7
  • Skills: Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 16
  • Languages: Common, Elvish, Umbral

Special Abilities

  • Fey Ancestry: The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep.
  • Phrenic Weapons: The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack).
  • Sunlight Sensitivity: While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Rapier: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.
  • Shadow Bolt: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.
  • Beguiling Whispers (Recharge 5-6): The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.
  • Leadership (Recharges after a Short or Long Rest): For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.
  • Spellcasting: The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
    At will: command, message
    3/day: charm person, enthrall, fear, hold person, hypnotic pattern
    1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer

Bonus Actions

  • Shadow Traveler (3/Day): While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.