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5ead/monsters/md/tome_of_beasts_2023/dwarvenringmage-tob1-2023.md
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# Dwarven Ringmage
*Medium* *Humanoid* *Any Alignment*
- **Armor Class:** 16 (breastplate)
- **Hit Points:** 136 (21d8 + 42)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Tome of Beasts 2023, page 409
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
- **Saving Throws**: Con +4, Int +7, Wis +4
- **Skills:** Arcana +7, History +7
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** poison
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Common, Dwarvish
### Special Abilities
- **Dwarven Resilience:** The dwarven ringmage has advantage on saving throws against poison.
### Actions
- **Ring Staff:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice).
- **Ring Magic:** The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:
- **Spellcasting:** The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):<br>At will: color spray, mage hand, true strike<br>3/day each: expeditious retreat, fly, haste<br>1/day each: greater invisibility, wall of stone