# Dwarven Ringmage *Medium* *Humanoid* *Any Alignment* - **Armor Class:** 16 (breastplate) - **Hit Points:** 136 (21d8 + 42) - **Speed:** walk 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2023, page 409 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | - **Saving Throws**: Con +4, Int +7, Wis +4 - **Skills:** Arcana +7, History +7 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** poison - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Dwarvish ### Special Abilities - **Dwarven Resilience:** The dwarven ringmage has advantage on saving throws against poison. ### Actions - **Ring Staff:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice). - **Ring Magic:** The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects: - **Spellcasting:** The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: color spray, mage hand, true strike
3/day each: expeditious retreat, fly, haste
1/day each: greater invisibility, wall of stone