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5ead/monsters/md/tome_of_beasts_2023/dragoneel-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Dragon Eel

Huge Dragon Neutral

  • Armor Class: 18 (natural armor)
  • Hit Points: 195 (17d12 + 85)
  • Speed: walk 60 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2023, page 111
STR DEX CON INT WIS CHA
26 (+8) 12 (+1) 20 (+5) 14 (+2) 13 (+1) 14 (+2)
  • Saving Throws: Str +12, Dex +5, Int +6, Wis +5, Cha +6
  • Skills: Acrobatics +5, Athletics +12, Insight +5, Perception +5
  • Damage Vulnerabilities: False
  • Damage Immunities: lightning
  • Damage Resistances: False
  • Condition Immunities: paralyzed, prone
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: Common, Draconic, Primordial

Special Abilities

  • Limited Amphibiousness: The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating.
  • Shocking Hide: A creature that touches the dragon eel or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
  • Storm Glide: During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed.

Actions

  • Multiattack: The dragon eel makes one Bite attack and one Tail Slap attack.
  • Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Tail Slap: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target.
  • Lightning Breath (Recharge 6): The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a DC 18 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.