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2025-06-07 07:58:30 -05:00
# Dragon Eel
*Huge* *Dragon* *Neutral*
- **Armor Class:** 18 (natural armor)
- **Hit Points:** 195 (17d12 + 85)
- **Speed:** walk 60 ft.
- **Challenge Rating:** 12 (8,400 XP)
- **Source:** Tome of Beasts 2023, page 111
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 26 (+8) | 12 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 14 (+2) |
- **Saving Throws**: Str +12, Dex +5, Int +6, Wis +5, Cha +6
- **Skills:** Acrobatics +5, Athletics +12, Insight +5, Perception +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** lightning
- **Damage Resistances:** False
- **Condition Immunities:** paralyzed, prone
- **Senses:** darkvision 60 ft., passive Perception 15
- **Languages:** Common, Draconic, Primordial
### Special Abilities
- **Limited Amphibiousness:** The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating.
- **Shocking Hide:** A creature that touches the dragon eel or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
- **Storm Glide:** During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed.
### Actions
- **Multiattack:** The dragon eel makes one Bite attack and one Tail Slap attack.
- **Bite:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Tail Slap:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target.
- **Lightning Breath (Recharge 6):** The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a DC 18 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.