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5ead/monsters/md/tome_of_beasts_2023/deeponepriest-tob1-2023.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Deep One Priest

Medium Humanoid Chaotic Evil

  • Armor Class: 14 (natural armor)
  • Hit Points: 105 (14d8 + 42)
  • Speed: walk 30 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2023, page 72
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 16 (+3)
  • Saving Throws: Con +5, Wis +3, Cha +5
  • Skills: Athletics +6, Deception +5, Perception +3
  • Damage Vulnerabilities: fire
  • Damage Immunities: False
  • Damage Resistances: cold
  • Condition Immunities: False
  • Senses: darkvision 120 ft., passive Perception 13
  • Languages: Common, Void Speech

Special Abilities

  • Amphibious: The deep one priest can breathe air and water.
  • Frenzied Rage: If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn.
  • Voice of the Deeps: The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours.

Actions

  • Multiattack: The deep one priest makes one Claws attack and one Jolting Touch attack.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Jolting Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn.
  • Spellcasting: The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
    At will: guidance, thaumaturgy
    3/day each: command, sleep
    1/day each: spirit guardians