# Deep One Priest *Medium* *Humanoid* *Chaotic Evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 105 (14d8 + 42) - **Speed:** walk 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 72 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | - **Saving Throws**: Con +5, Wis +3, Cha +5 - **Skills:** Athletics +6, Deception +5, Perception +3 - **Damage Vulnerabilities:** fire - **Damage Immunities:** False - **Damage Resistances:** cold - **Condition Immunities:** False - **Senses:** darkvision 120 ft., passive Perception 13 - **Languages:** Common, Void Speech ### Special Abilities - **Amphibious:** The deep one priest can breathe air and water. - **Frenzied Rage:** If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn. - **Voice of the Deeps:** The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours. ### Actions - **Multiattack:** The deep one priest makes one Claws attack and one Jolting Touch attack. - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. - **Jolting Touch:** Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn. - **Spellcasting:** The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: guidance, thaumaturgy
3/day each: command, sleep
1/day each: spirit guardians