36 lines
1.6 KiB
Markdown
36 lines
1.6 KiB
Markdown
# Cobbleswarm
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*Medium* *Swarm* *Unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 36 (8d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 2023, page 67
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 5 (-3) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** bludgeoning, piercing, slashing
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- **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
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- **Senses:** passive Perception 11
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- **Languages:** —
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### Special Abilities
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- **False Appearance:** While the cobbleswarm remains motionless, it is indistinguishable from normal stones.
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- **Shifting Floor:** Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a DC 13 Dexterity saving throw or fall prone. A prone creature must succeed on a DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm.
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- **Swarm:** The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp.
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### Actions
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- **Stings:** Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half its hp or fewer.
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### Bonus Actions
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- **Shift and Tumble:** The cobbleswarm pushes a prone creature in its space up to 5 feet away from it.
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