# Cobbleswarm *Medium* *Swarm* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 36 (8d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2023, page 67 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** passive Perception 11 - **Languages:** — ### Special Abilities - **False Appearance:** While the cobbleswarm remains motionless, it is indistinguishable from normal stones. - **Shifting Floor:** Whenever the cobbleswarm moves into a creature's space or starts its turn in another creature's space, the creature must succeed on a DC 13 Dexterity saving throw or fall prone. A prone creature must succeed on a DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm. - **Swarm:** The cobbleswarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hp or gain temporary hp. ### Actions - **Stings:** Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half its hp or fewer. ### Bonus Actions - **Shift and Tumble:** The cobbleswarm pushes a prone creature in its space up to 5 feet away from it.