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5ead/monsters/md/tome_of_beasts_2023/bearfolk-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Bearfolk

Medium Humanoid Chaotic Good

  • Armor Class: 14 (hide armor)
  • Hit Points: 45 (6d8 + 18)
  • Speed: walk 40 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2023, page 33
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 12 (+1) 9 (-1)
  • Skills:
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Common, Giant

Special Abilities

  • Keen Smell: The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack: The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.
  • Battleaxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Warhammer: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.

Bonus Actions

  • Frenzy (Recharges after a Long or Short Rest): The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.