# Bearfolk *Medium* *Humanoid* *Chaotic Good* - **Armor Class:** 14 (hide armor) - **Hit Points:** 45 (6d8 + 18) - **Speed:** walk 40 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 33 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Common, Giant ### Special Abilities - **Keen Smell:** The bearfolk has advantage on Wisdom (Perception) checks that rely on smell. ### Actions - **Multiattack:** The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack. - **Battleaxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - **Warhammer:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands. ### Bonus Actions - **Frenzy (Recharges after a Long or Short Rest):** The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.