37 lines
1.5 KiB
Markdown
37 lines
1.5 KiB
Markdown
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# Bearfolk
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*Medium* *Humanoid* *Chaotic Good*
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- **Armor Class:** 14 (hide armor)
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- **Hit Points:** 45 (6d8 + 18)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 33
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Common, Giant
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### Special Abilities
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- **Keen Smell:** The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
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### Actions
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- **Multiattack:** The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.
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- **Battleaxe:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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- **Warhammer:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.
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### Bonus Actions
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- **Frenzy (Recharges after a Long or Short Rest):** The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
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