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5ead/monsters/md/tome_of_beasts_2/scribe-devil.md
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# Scribe Devil
*Medium* *Fiend* *lawful evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 82 (11d8+33)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Tome of Beasts 2, page 318
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) |
- **Saving Throws**: Con +6, Int +7, Wis +5, Cha +6
- **Skills:** deception +6, insight +5, perception +4
- **Damage Immunities:** fire, poison
- **Damage Resistances:** cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120 ft., passive Perception 14
- **Languages:** Common, Infernal, telepathy 120 ft.
### Special Abilities
- **Devil's Sight:** Magical darkness doesn't impede the scribe's darkvision.
- **Magic Resistance:** The scribe has advantage on saving throws against spells and other magical effects.
- **Innate Spellcasting:** The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components:
At will: detect magic, illusory script
3/day each: dispel magic, zone of truth
1/day each: glyph of warding, modify memory
### Actions
- **Multiattack:** The scribe devil makes two attacks: one with its claws and one with its tail.
- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- **Tail:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.