# Scribe Devil *Medium* *Fiend* *lawful evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 82 (11d8+33) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2, page 318 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | - **Saving Throws**: Con +6, Int +7, Wis +5, Cha +6 - **Skills:** deception +6, insight +5, perception +4 - **Damage Immunities:** fire, poison - **Damage Resistances:** cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 14 - **Languages:** Common, Infernal, telepathy 120 ft. ### Special Abilities - **Devil's Sight:** Magical darkness doesn't impede the scribe's darkvision. - **Magic Resistance:** The scribe has advantage on saving throws against spells and other magical effects. - **Innate Spellcasting:** The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components: At will: detect magic, illusory script 3/day each: dispel magic, zone of truth 1/day each: glyph of warding, modify memory ### Actions - **Multiattack:** The scribe devil makes two attacks: one with its claws and one with its tail. - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Tail:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.