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5ead/monsters/md/tome_of_beasts_2/scribe-devil.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Scribe Devil

Medium Fiend lawful evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 82 (11d8+33)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 2, page 318
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 18 (+4) 14 (+2) 17 (+3)
  • Saving Throws: Con +6, Int +7, Wis +5, Cha +6
  • Skills: deception +6, insight +5, perception +4
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 14
  • Languages: Common, Infernal, telepathy 120 ft.

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the scribe's darkvision.
  • Magic Resistance: The scribe has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting: The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components: At will: detect magic, illusory script 3/day each: dispel magic, zone of truth 1/day each: glyph of warding, modify memory

Actions

  • Multiattack: The scribe devil makes two attacks: one with its claws and one with its tail.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.