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2025-06-07 07:58:30 -05:00

1.8 KiB

Sarsaok

Huge Monstrosity unaligned

  • Armor Class: 17 (natural armor)
  • Hit Points: 136 (13d12+52)
  • Speed: walk 40 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 313
STR DEX CON INT WIS CHA
21 (+5) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 8 (-1)
  • Skills: perception +4
  • Damage Vulnerabilities: cold
  • Damage Immunities: fire, poison
  • Damage Resistances: piercing
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages:

Special Abilities

  • Charge: If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
  • Divine Horns: The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage.
  • Heated Body: Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

  • Multiattack: The sarsaok makes two attacks: one with its gore and one with its hooves.
  • Gore: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.
  • Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.
  • Immolating Purge (Recharge 5-6): The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.