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2025-06-07 07:58:30 -05:00
# Sarsaok
*Huge* *Monstrosity* *unaligned*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 136 (13d12+52)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Tome of Beasts 2, page 313
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 12 (+1) | 18 (+4) | 3 (-4) | 12 (+1) | 8 (-1) |
- **Skills:** perception +4
- **Damage Vulnerabilities:** cold
- **Damage Immunities:** fire, poison
- **Damage Resistances:** piercing
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** —
### Special Abilities
- **Charge:** If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- **Divine Horns:** The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage.
- **Heated Body:** Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
### Actions
- **Multiattack:** The sarsaok makes two attacks: one with its gore and one with its hooves.
- **Gore:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.
- **Hooves:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.
- **Immolating Purge (Recharge 5-6):** The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.