# Sarsaok *Huge* *Monstrosity* *unaligned* - **Armor Class:** 17 (natural armor) - **Hit Points:** 136 (13d12+52) - **Speed:** walk 40 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 313 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 12 (+1) | 18 (+4) | 3 (-4) | 12 (+1) | 8 (-1) | - **Skills:** perception +4 - **Damage Vulnerabilities:** cold - **Damage Immunities:** fire, poison - **Damage Resistances:** piercing - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** — ### Special Abilities - **Charge:** If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. - **Divine Horns:** The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage. - **Heated Body:** Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. ### Actions - **Multiattack:** The sarsaok makes two attacks: one with its gore and one with its hooves. - **Gore:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage. - **Hooves:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage. - **Immolating Purge (Recharge 5-6):** The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.