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5ead/monsters/md/tome_of_beasts_2/primal-oozer.md
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Primal Oozer

Medium Aberration neutral evil

  • Armor Class: 14 (natural armor)
  • Hit Points: 112 (15d8+45)
  • Speed: walk 30 ft. climb 10 ft. swim 20 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 297
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 6 (-2) 15 (+2) 5 (-3)
  • Saving Throws: Dex +4
  • Skills:
  • Damage Immunities: acid
  • Damage Resistances: piercing
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: understands Common but cant speak

Special Abilities

  • Acidic Slime: A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage.
  • Ooze Plague: The primal oozer's barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an ochre jelly. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally.
  • Pack Tactics: The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Slimy Body: The primal oozer has advantage on ability checks and saving throws made to escape a grapple.

Actions

  • Multiattack: The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.