# Primal Oozer *Medium* *Aberration* *neutral evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 112 (15d8+45) - **Speed:** walk 30 ft. climb 10 ft. swim 20 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 297 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 5 (-3) | - **Saving Throws**: Dex +4 - **Skills:** - **Damage Immunities:** acid - **Damage Resistances:** piercing - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** understands Common but can’t speak ### Special Abilities - **Acidic Slime:** A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage. - **Ooze Plague:** The primal oozer's barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an ochre jelly. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally. - **Pack Tactics:** The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Slimy Body:** The primal oozer has advantage on ability checks and saving throws made to escape a grapple. ### Actions - **Multiattack:** The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.