33 lines
1.8 KiB
Markdown
33 lines
1.8 KiB
Markdown
# Mangrove Treant
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*Huge* *Plant* *neutral*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 136 (13d12+52)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2, page 350
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 7 (-2) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
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- **Skills:** athletics +8, nature +4
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- **Senses:** passive Perception 12
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- **Languages:** Common, Draconic, Druidic, Sylvan
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### Special Abilities
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- **False Appearance:** While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree.
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- **Grasping Roots:** The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
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- **Siege Monster:** The mangrove treant deals double damage to objects and structures.
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- **Tiny Spies:** The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it.
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### Actions
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- **Multiattack:** The mangrove treant makes two slam attacks.
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- **Slam:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
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- **Mangrove Mosquitos:** The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.<br><br>The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.
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