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5ead/monsters/md/tome_of_beasts_2/mangrove-treant.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Mangrove Treant

Huge Plant neutral

  • Armor Class: 15 (natural armor)
  • Hit Points: 136 (13d12+52)
  • Speed: walk 30 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Tome of Beasts 2, page 350
STR DEX CON INT WIS CHA
20 (+5) 7 (-2) 19 (+4) 12 (+1) 15 (+2) 12 (+1)
  • Skills: athletics +8, nature +4
  • Senses: passive Perception 12
  • Languages: Common, Draconic, Druidic, Sylvan

Special Abilities

  • False Appearance: While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree.
  • Grasping Roots: The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
  • Siege Monster: The mangrove treant deals double damage to objects and structures.
  • Tiny Spies: The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it.

Actions

  • Multiattack: The mangrove treant makes two slam attacks.
  • Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Mangrove Mosquitos: The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.

    The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.