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2025-06-07 07:58:30 -05:00

1.9 KiB

Hodag

Large Beast unaligned

  • Armor Class: 13 (natural armor)
  • Hit Points: 52 (7d10+14)
  • Speed: walk 40 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2, page 200
STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 14 (+2) 3 (-4) 12 (+1) 7 (-2)
  • Skills: perception +3, stealth +5
  • Condition Immunities: charmed
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages:

Special Abilities

  • Charge: If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Improved Critical: The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.
  • Keen Hearing and Smell: The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Multiattack: The hodag makes three melee attacks, but can use its bite and horn attacks only once each.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Tail: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Horns: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
  • Territorial Display (Recharge 6): The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone.