# Hodag *Large* *Beast* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 52 (7d10+14) - **Speed:** walk 40 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 200 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 12 (+1) | 14 (+2) | 3 (-4) | 12 (+1) | 7 (-2) | - **Skills:** perception +3, stealth +5 - **Condition Immunities:** charmed - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Charge:** If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. - **Improved Critical:** The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20. - **Keen Hearing and Smell:** The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell. ### Actions - **Multiattack:** The hodag makes three melee attacks, but can use its bite and horn attacks only once each. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - **Tail:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage. - **Horns:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. - **Territorial Display (Recharge 6):** The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone.