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5ead/monsters/md/tome_of_beasts_2/harefolk.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Harefolk

Small Humanoid chaotic good

  • Armor Class: 13 (leather armor)
  • Hit Points: 18 (4d6+4)
  • Speed: burrow 10 ft. walk 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2, page 194
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 10 (+0) 12 (+1) 13 (+1)
  • Skills: perception +3, survival +3
  • Senses: passive Perception 13
  • Languages: Common

Special Abilities

  • Keen Smell: The harefolk has advantage on Wisdom (Perception) checks that rely on smell.
  • Ready for Trouble: The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't incapacitated or unconscious.
  • Shapechanger Sensitivity: The harefolk has advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature.
  • Snow Camouflage: The harefolk has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
  • Snow Walker: The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.