34 lines
1.8 KiB
Markdown
34 lines
1.8 KiB
Markdown
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# Harefolk
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*Small* *Humanoid* *chaotic good*
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- **Armor Class:** 13 (leather armor)
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- **Hit Points:** 18 (4d6+4)
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- **Speed:** burrow 10 ft. walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 2, page 194
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
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- **Skills:** perception +3, survival +3
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- **Senses:** passive Perception 13
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- **Languages:** Common
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### Special Abilities
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- **Keen Smell:** The harefolk has advantage on Wisdom (Perception) checks that rely on smell.
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- **Ready for Trouble:** The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't incapacitated or unconscious.
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- **Shapechanger Sensitivity:** The harefolk has advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature.
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- **Snow Camouflage:** The harefolk has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
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- **Snow Walker:** The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
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- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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